EBS
BMS Development => Bug Reports => Topic started by: Textbook on July 16, 2015, 03:46:54 AM
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Hi,
So we're really thrashing it out in this theater but have a quick question about the IR missiles AA11. They won't track at all from any aspect & these particular units are the 60° off-boresight seeker head type supposedly undefeatable in certain circumstances. I shot one at a KC135 from a rear aspect within 4nm & when the Tanker simply turned away the missile just continued ballistic & this was with full radar lock & seeker head uncaged.
Is this a bug or am I making a mistake in my firing solution somewhere. Would be really cool if these weapons operated correctly as when I dogfight an SU27 the AA11 is deadly & should be very definitely undefeatable to a KC135.
Thanks for any help & best regards ;)
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I need to check, but I think the AA11 are not modeled correctly in the FM for each missile.
I'll check them out, and with the SU30 as well.
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I need to check, but I think the AA11 are not modeled correctly in the FM for each missile.
I'll check them out, and with the SU30 as well.
Thanks Niz,
We`re punching above our weight but as we`re getting more confident & more used to the airframes differences it`s bringing us wvr of the enemy so those heaters would be really handy ;D
Also, sorry to be a pain but could you look at the cockpit interior lighting. We are currently flying night missions & without interior lighting of some kind its quite a disadvantage.
Quick rundown;
So far We`ve done CAS & CAP.
We will try SEAD in the daylight hours of the 3rd day so wish us luck with the anti radar missiles ;)
Regards & thanks for your efforts mate
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All the coming Migs/Sukhoi's/Shenyangs will have top notch pits. I really wont release till completed.
Lighting is a big effect, and an very important and overlooked one.